Being able to harry enemies with hit-and-run attacks means it is easier for a group of Cossacks to focus down an enemy by alternating their attacks. Back in Civilization V, all mounted and armored units had the ability to move after attacking, while in Civilization VI, only the Cossacks, sufficiently promoted recon units, and the Vietnamese Voi Chiến have it, giving them a powerful advantage in the Industrial Era. On offense, they do have bonuses that help them succeed in conquest. For comparison, 72 Combat Strength is as high as Infantry, allowing Cossacks to stand their ground against invasions. Nonetheless, they truly shine on defense, as their Combat Strength is raised to 72 if there is at least one Russian tile adjacent to them. It is a decent, although largely underused, unit, because Russia gears towards a religious and cultural victory a lot more than a domination one, and defensive units, are more often than not, overlooked.Īs a starter, at only 10 more Production, Cossacks have 5 more base Combat Strength than the Cavalry, not bad. When the power of the Russian civilization is considered, the Cossack is often overshadowed by the almighty Lavra, but that doesn't mean this is a weak unit.
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